

The sheer quantity of Marvel supervillains you'll face on your quest to defeat Dr. director Nick Fury, who takes command of the situation and coordinates the superheroes as they continue to track Doom and his minions across the universe and into different dimensions. An opposing coalition of superheroes quickly comes to the aid of S.H.I.E.L.D. Doom has brought together a coalition of supervillains under the Masters of Evil name, whose first act is to attack a S.H.I.E.L.D. Ominous things are afoot right from the start in Marvel: Ultimate Alliance. The stars of the world's greatest comics join forces in Marvel: Ultimate Alliance. It also builds upon a lot of the gameplay systems established in the X-Men Legends games, making for an experience that's deeper, longer-lasting, and generally more satisfying. With well over 20 unique playable heroes, a massive campaign that features a wide variety of well-known Marvel Universe villains, supporting characters, and locations, as well as plenty of hidden extras, it's the biggest piece of Marvel fan service seen in a video game. Not content with the localized struggles of the X-Men, the concept has been blown out to an intergalactic, interdimensional scale with Marvel: Ultimate Alliance. It proved to be a winning formula, one that Raven further refined with last year's X-Men Legends II: Rise of Apocalypse. Perhaps more surprising was the game's success in introducing action RPG conventions to the world of superheroes, a fairly novel combination at the time. The Diablo-style gameplay was a significant departure for Raven, a developer best known for its extensive work on first-person shooters.
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